Welcome, Challenger!

The Tower awaits those bold enough to climb its treacherous floors. Gather your party, arm yourself with legendary artifacts, and prove your worth against the horrors within. Glory and riches await those who survive.

Begin Your Journey

  1. Register your name in the Challenger's Ledger or sign in.
  2. Create your Champion from the Player menu.
  3. Recruit allies to your party - or brave the Tower alone.
  4. Visit the Market to acquire gear. Rarer equipment unlocks as you ascend.
  5. Enter the Tower and battle through each floor. Claim loot and experience from the fallen.
  6. Spend your hard-earned experience on Upgrades from the Dashboard.

Tome of Knowledge

How do rarities work?
Artifacts range from Common to Legendary. Higher rarities unlock on deeper floors and grant more powerful enchantments.
What is an Ultimate item?
Ultimate artifacts channel devastating power but require time to recharge between uses.
Can I trade items?
Aye. Visit your Inventory to send treasures to fellow adventurers.
What is Speed?
Speed fills your initiative gauge. When it reaches 100, you act. If multiple combatants reach 100 simultaneously, fate decides who strikes first.
How does combat work?
Battle unfolds in turns. When your moment comes, you'll strike a random foe. Prepare wisely - the Tower shows no mercy.
How do Tower floors work?
Each hour, you receive a Key to the Tower. All party members must possess a Key to challenge a floor together. Victory brings gold, experience, and perhaps rare loot. Should you fall or retreat, a Free Fail will spare your Key from being consumed.
What is a Free Fail?
Every four hours, the Tower grants you one Free Fail - a ward that protects your Key should you meet an untimely end.
What do the scaling numbers mean?
Numbers in parentheses show how much an attribute grows per rarity tier. A sword with +5 Attack (+2) at Common would have +7 Attack at Uncommon, +9 at Rare, and so on.

Enchantments & Attributes

Attributes imbue your equipment with magical properties. These are the enchantments you may discover upon your artifacts.

Attack
Increase your attack damage.
Block
Reduces damage take by amount of block. Afflictions ignore block.
Burn
Applies burn to target. When target attacks, take damage equal to burn stacks and reduce stack by half.
Cleanse
Cleanse a random ally's highest poison or burn stack.
Combustion
Detonate all burn stacks on your target for 1.5× damage, spreading a portion to nearby enemies.
Damage
Extra normal damage during your turn.
Drain
Deals additional damage. Heal for the amount of damage dealt by drain.
Focused Cleanse
Cleanses an ally with the most poison and burn stacks.
Focused Heal
Heals ally with the lowest overall health.
Focused Regen
Apply regeneration buff to ally with the lowest overall health.
Fortitude
When you intervene for an ally, recover some health.
Freeze
Applies freeze to target. When target receives stacks equal to one third of max health, target is stunned for one turn.
Frost Bite
Apply freeze stacks to your attacker when attacked.
Guard
Chance to intervene for your allies and take the hit instead.
Harden
Gain additional guard and take less damage until your next turn.
Hasten
Increase the initiative of the target.
Heal
Heals random ally.
Health
Increase your base health.
Icy Veins
When you attack, have a chance to consume freeze stacks from the target to gain attack.
Poison
Applies poison to target. When target attacks, take damage equal to poison stacks and reduce stack by 1.
Regen
Apply regeneration buff to random ally.
Resurrect
Bring a fallen ally back to life.
Seeking
Target the lowest HP Enemy by total amount.
Shatter
Apply freeze stacks and then double them. If this stuns the target, deal damage based on target's total health.
Singed
Apply burn stacks to your attacker when attacked.
Slow
Reduce the initiative of the target.
Speed
Increase your base speed.
Stone Wall
When your health goes below 30%, you gain additional block.
Strengthen
Increases ally's attack stat.
Stun
Stuns target for one turn.
Thorns
Deal additional normal damage to your attacker.
Toxic
Apply poison stacks to your attacker when attacked.
Weaken
Reduces target's attack stat.
Whirlwind
Split your total attack damage to all targets instead.

Artifacts & Armaments

Below lies a catalog of all equipment available to Challengers. Use the rarity selector to see how attributes scale at higher tiers.

Blazing Speed

When you attack apply burn and give hasten to an ally

Burning Armor

When struck inflict burn

Chill

When you attack apply freeze and slow to the target

Circle of Healing

When you attack you heal your party

Cleansing Tome

When you attack you cleanse your party

Conflagration ULT

When off cooldown triggers an explosion consuming all fire stacks dealing damage and spreads a percent of fire stacks consumed

Cooldown: 4 turn(s)

Defender's Shield

Gain Health, Block and Guard

Eruption Tome

When you attack you inflict burn to all enemies

Feast ULT

When off cooldown heal the party

Cooldown: 4 turn(s)

Fiery Katana

When you attack you now inflict burn as well.

Freezing Tome

When you attack you freeze all enemies

Frozen Armor

When struck inflict freeze

Great Sword

Adds attack at the cost of speed

Greater Heal ULT

When off cooldown heals the lowest health party member

Cooldown: 3 turn(s)

Guardian's Banner

When you attack you focused cleanse a teammate and adds Block

Heart Seeker

When you attack you now target the lowest health enemy

Horn of Valor ULT

When off cooldown strengthens the party

Cooldown: 6 turn(s)

Ice Eater

When you attack you have a chance to consume freeze stacks to gain attack

Ice Storm ULT

When off cooldown freezes all enemies

Cooldown: 4 turn(s)

IceBlueFire Sword

When you attack add freeze and burn

Icy Thorns

When you attack apply freeze and have a chance to weaken

Invigorate

When you attack, heal and hasten an ally

Last Stand

Gain health and guard. When your health goes below 30% gain block.

Naginata

Adds speed and attack

Poison Nova

When you attack apply poison to all enemies

Polar Vortex ULT

When ultimate activates apply freeze, then double freeze stacks on target. If this stuns the target deal 10% of max health as damage

Cooldown: 4 turn(s)

Powder Keg ULT

When ultimate actives deal AoE damage to enemies and stun yourself from knockback

Cooldown: 4 turn(s)

Purify ULT

When off cooldown cleanse the party

Cooldown: 4 turn(s)

Ray of Light

Heals a random teammate

Recurve Bow

Your attack is now replaced with an AoE attack to all enemies at a % of your attack. (The percent is equal to the Whirlwind attribute)

Rejuvenation

When you attack apply regen to lowest health party member

Ring of Regrowth

When you attack apply regen to the party

Siphon Knife

When you attack you drain health

Soothe

When you attack Focus Cleanse and Focus Heal

Tank Up ULT

When ultimate activates you gain guard and take 30% less damage until your next turn

Cooldown: 3 turn(s)

Toxic Armor

When struck inflict poison stacks

Toxic Edge

When you attack you inflict poison stacks

Valorous Charm

Gain health, guard, and when you guard an ally you heal

Venom Storm ULT

When off cooldown poisons all enemies

Cooldown: 4 turn(s)

Ready to Ascend?
Forge your Champion and begin the climb. The Tower awaits.