Attributes imbue your equipment with magical properties. These are the attributes you may discover upon your artifacts.
Afterburn
When Combustion triggers, has a chance to deal a percentage of the combustion damage as a secondary explosion to all enemies.
Anti-Heal
For the duration of the debuff, healing effects are reduced by a percentage.
Attack
Increases your attack damage.
Block
Reduces damage taken equal to the amount of block. Afflictions (poison, burn, and freeze) are not affected by block.
Bloodlust
Has a chance to sacrifice a percentage of your own HP to deal that amount as bonus damage to all enemies.
Burn
Applies burn to target. When target attacks, take damage equal to burn stacks and reduce stack by half.
Calcify
While Harden is active, heal for a percentage of the physical damage reduced by Harden.
Challenger
Deal damage to the target with the highest attack damage. This damage is not able to be guarded.
Cleanse
Removes poison or burn stacks. If both poison and burn stacks are on a target, it will remove the affliction with more stacks first.
Cold Snap
Consumes freeze stacks from a secondary target that has freeze stacks to deal a percentage of the freeze stacks as damage to the main target. The consumed freeze stacks are then applied to the main target. If no secondary target exists or no secondary target has freeze stacks, the target is instead slowed. Slow scales with item rarity (10, 12, 14, 16, 18)
Combustion
Detonate all burn stacks on your target for extra damage based on item rarity (1.25x, 1.5x, 1.75x, 2x, or 2.25x damage multiplier), and spread a percentage of the burn stacks consumed to all enemies. The amount of burn stacks spread increases with item tier.
Damage
Extra normal damage during your turn.
Dispersion
Reduce incoming affliction application by a percentage. Also gain siphon. Percentage reduction increases with rarity (30, 35, 40, 45, 50).
Dissipate
Whenever you block damage, cleanse self for a percentage of the damage blocked.
Drain
Deals additional damage and heals for the amount of damage dealt. This damage can be blocked.
Expunge
Has a chance to instantly deal a percentage of the target's current poison stacks as damage. Does not consume stacks.
Focused Cleanse
Cleanses an ally with the most poison and burn stacks.
Focused Heal
Heals the ally with the lowest percent of health.
Focused Regen
Apply regeneration buff to the ally with the lowest percent of health.
Fortitude
When you intervene for an ally, recover some health.
Freeze
Applies freeze to target. When target receives stacks equal to one third of max health, target is stunned for one turn.
Frost Bite
Apply freeze stacks to your attacker when attacked.
Giant Slayer
Targets the entity with the highest max HP.
Guard
Chance to intervene for your allies and take the hit instead.
Guardian Angel
Once per dungeon, when the wearer would die, they are instead revived with a percentage of their maximum health.
Harden
Gain Redirect and take less damage until your next turn. The damage reduction is based on item rarity (30%, 35%, 40%, 45%, 50%).
Hasten
Increase the initiative of the target.
Heal
Recovers health on the target.
Health
Increases your base health.
Holy Shield
Cleanses poison or burn stacks. If the target has no poison or burn stacks or the amount of holy shield applied is greater than the target's total poison and burn stacks, an affliction shield is applied which prevents future poison or burn applications. 1 holy shield prevents 1 poison or burn stack.
Invigorate
Increases a random ally's maximum health by a set amount, up to a cap determined by item rarity (Uncommon: 25, Rare: 50, Epic: 75, Legendary: 100). Current health increases by the same amount.
Luck
Affects the player's chance of receiving loot drops.
Poison
Applies poison to the target. When a target with poison attacks, they take damage equal to their poison stacks and the stack is reduced by 1.
Reconstitute
While Dispersion is active, heal for a percentage of the raw stacks siphoned from each debuff application.
Redirect
Redirect some damage from allies to yourself instead.
Regen
Recover health on your turn. 1 Regeneration equals 1 health. After health is recovered from regeneration stacks, the amount of regeneration stacks is reduced by half (rounded down).
Resurrect
Bring a fallen ally back to life.
Seeking
Targets the enemy with the lowest HP. If multiple enemies have the same HP, the first enemy will be selected.
Shatter
Apply freeze stacks and then double them. If this stuns the target, deal damage to the target and all of its allies equal to 10% of the target's max health .
Singed
Apply burn stacks to your attacker when attacked.
Siphon
Siphon some poison, fire, or freeze stacks from allies to yourself when they're being applied.
Slow
Reduce the initiative of the target.
Solidarity
When Fortitude triggers after guarding an ally, also heals the guarded ally for the same amount.
Speed
Increases your base speed.
Stone Wall
When your health goes below 30%, you gain additional block.
Strengthen
Increases target's attack stat.
Stun
Stuns target for one turn. While stunned, the target can not attack and their ultimate cooldown will not be reduced. Regeneration will still trigger on a stunned entity.
Surge
Increases the amount of afflictions applied. Decreases by 1 stack per target afflicted.
Thorns
Deals normal damage to your attacker when attacked.
Toxic
Apply poison stacks to your attacker when attacked.
Weaken
Reduces target's attack stat.
Whirlwind
Converts your attack into an attack that hits all enemies. The damage dealt to all enemies is a percentage of your total attack damage.